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Protection from Arrows


School abjuration; Level alchemist 2, bloodrager 2, psychic 2, sorcerer/wizard 2, spiritualist 2, summoner/unchained summoner 2; Elemental School wood 2

CASTING

Casting Time 1 standard action
Components V, S, F (a piece of tortoiseshell or turtle shell)

EFFECT

Range touch
Target creature touched
Duration 1 hour/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spell doesn’t grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

Protection from Arrows, Communal

Level alchemist 3, psychic 3, sorcerer/wizard 3, summoner/unchained summoner 3
Target creatures touched

DESCRIPTION

This spell functions like protection from arrows, except you divide the duration in 1-hour intervals among the creatures touched. Once the spell absorbs 10 points of damage per caster level (maximum 100 points) for a subject, the spell’s effects end for that subject.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.