Casting Time 1 standard action
Range 60 ft.
By the way…
This spell does not start fires on a ship unless the ship passes through the spell effect and rolls a natural 1 on its saving throw against fire damage.
This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.
|1d8||Color of Beam||Effect|
|1||Red||20 points fire damage (Reflex half)|
|2||Orange||40 points acid damage (Reflex half)|
|3||Yellow||80 points electricity damage (Reflex half)|
|4||Green||Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*|
|5||Blue||Flesh to stone (Fortitude negates)|
|6||Indigo||Insane, as insanity spell (Will negates)|
|7||Violet||Sent to another plane (Will negates)|
|8||Struck by two rays||Roll twice more, ignoring any “8” results|
* See poison.