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    Polymorph


    School transmutation (polymorph); Level alchemist 5, sorcerer/wizard 5

    CASTING

    Casting Time 1 standard action
    Components V, S, M (a piece of the creature whose form you choose)

    EFFECT

    Range touch
    Target living creature touched
    Duration 1 min/level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

    Helpful Notes

    • +10 bonus on Disguise skill checks
    • Can't change into specific individuals
    • Your base speed changes to match that of the form you assume
    • With gained swim or burrow speed, you can breathe underwater/under-earth
    • Gain the natural attacks (and proficiency with them) of the creature using your STR/DEX for calculations.
    • Apply size modifiers to AC, Attack Bonus, CMD, Stealth, etc.
    • Unless the new form is humanoid, all gear merges into the form.  Constant bonuses (except AC) remain.  Activation items can't be activated. Material components are not accessible while merged into the form.