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Planar Ally


School conjuration (calling) [see text for lesser planar ally]; Level cleric/oracle 6; Domain agathion 6, archon (good, law) 6, azata (chaos, good) 6

CASTING

Components V, S, M (offerings worth 1,250 gp plus payment), DF

EFFECT

Effect one or two called outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear

DESCRIPTION

This spell functions like lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose HD total no more than 12. The creatures agree to help you and request your return payment together.

Planar Ally, Greater

School conjuration (calling) [see text for lesser planar ally]; Level cleric/oracle 8; Domain tactics 8

CASTING

Components V, S, M (offerings worth 2,500 gp plus payment), DF

EFFECT

Effect up to three called outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.

DESCRIPTION

This spell functions like lesser planar ally, except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18. The creatures agree to help you and request your return payment together.

Planar Ally, Lesser

School conjuration (calling) [see text]; Level cleric/oracle 4

CASTING

Casting Time 10 minutes
Components V, S, M (offerings worth 500 gp plus payment, see text), DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one called outsider of 6 HD or less
Duration instantaneous
Saving Throw none; Spell Resistance no

DESCRIPTION

By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment. If you know an individual creature's name, you may request that individual by speaking the name during the spell (though you might get a different creature anyway).

You may ask the creature to perform one task in exchange for a payment from you. Tasks might range from the simple to the complex. You must be able to communicate with the creature called in order to bargain for its services.

The creature called requires a payment for its services. This payment can take a variety of forms, from donating gold or magic items to an allied temple, to a gift given directly to the creature, to some other action on your part that matches the creature's alignment and goals. Regardless, this payment must be made before the creature agrees to perform any services. The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives.

A task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. For a task taking up to 1 hour per caster level, the creature requires a payment of 500 gp per HD. A long-term task, one requiring up to 1 day per caster level, requires a payment of 1,000 gp per HD.

A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. Few if any creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). However, if the task is strongly aligned with the creature's ethos, it may halve or even waive the payment.

At the end of its task, or when the duration bargained for expires, the creature returns to its home plane (after reporting back to you, if appropriate and possible).

Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Considering Calling an Outsider?

See Binding Outsiders for an in-depth examination of the act of calling upon outsiders for aid.

Considering Calling an Outsider?

See Binding Outsiders for an in-depth examination of the act of calling upon outsiders for aid.

Name CR Alignment HD
Tiefling 1/2 NE 1
Aasimar 1/2 NG 1
Dretch 2 CE 2
Lemure 1 LE 2
Lantern Archon 2 LG 2
Small Air Elemental 1 N 2
Small Earth Elemental 1 N 2
Small Fire Elemental 1 N 2
Small Water Elemental 1 N 2
Quasit 2 CE 3
Imp 2 LE 3
Mephit 3 N 3
Vargouille 2 NE 3
Half-Celestial Unicorn 4 CG 4
Hell Hound 3 LE 4
Medium Air Elemental 3 N 4
Medium Earth Elemental 3 N 4
Medium Fire Elemental 3 N 4
Medium Water Elemental 3 N 4
Yeth Hound 3 NE 4
Half-Fiend Minotaur 6 CE 6
Barghest 4 LE 6
Bearded Devil 5 LE 6
Hound Archon 4 LG 6
Janni 4 N 6
Nightmare 5 NE 6
Shadow Mastiff 5 NE 6
Babau 6 CE 7
Shadow 7 CE 7
Bralani 6 CG 7
Djinni 5 CG 7
Lillend 7 CG 7
Invisible Stalker 7 N 7
Xorn 6 N 7
Salamander 6 CE 8
Succubus 7 CE 8
Kyton 6 LE 8
Ogre Mage 8 LE 8
Large Air Elemental 5 N 8
Large Earth Elemental 5 N 8
Large Fire Elemental 5 N 8
Large Water Elemental 5 N 8
Night Hag 9 NE 8
Nabasu 8 CE 9
Vrock 9 CE 9
Erinyes 8 LE 9
Greater Barghest 7 LE 9
Xill 6 LE 9
Shaitan 7 LN 9
Hezrou 11 CE 10
Bone Devil 9 LE 10
Efreeti 8 LE 10
Rakshasa 10 LE 10
Huge Air Elemental 7 N 10
Huge Earth Elemental 7 N 10
Huge Fire Elemental 7 N 10
Huge Water Elemental 7 N 10
Bebilith 10 CE 12
Glabrezu 13 CE 12
Marid 9 CN 12
Barbed Devil 11 LE 12
Nessian Hell Hound 9 LE 12
Couatl 10 LG 12
Ghaele 13 CG 13
Greater Air Elemental 9 N 13
Greater Earth Elemental 9 N 13
Greater Fire Elemental 9 N 13
Nalfeshnee 14 CE 14
Ice Devil 13 LE 14
Trumpet Archon 14 LG 14
Cauchemar 11 NE 14
Horned Devil 16 LE 15
Astral Deva 14 NG 15
Marilith 17 CE 16
Elder Air Elemental 11 N 16
Elder Earth Elemental 11 N 16
Elder Fire Elemental 11 N 16
Elder Water Elemental 11 N 16
Planetar 16 NG 17
Balor 20 CE 20
Pit Fiend 20 LE 20
Solar 23 NG 22