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Permanency


School universal; Level sorcerer/wizard 5

CASTING

Casting Time 2 rounds
Components V, S, M (see tables below)

EFFECT

Range see text
Target see text
Duration permanent; see text
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell.

Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component.

You can make the following spells permanent in regard to yourself. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.

Target: Self Only
Spell Minimum Caster Level GP Cost Source
Arcane sight 11th 7,500 gp CRB
Aura sight 11th 7,500 gp ACG
Comprehend languages 9th 2,500 gp CRB
Darkvision 10th 5,000 gp CRB
Detect magic 9th 2,500 gp CRB
Read magic 9th 2,500 gp CRB
See invisibility 10th 5,000 gp CRB
Tongues 11th 7,500 gp CRB

In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate):

Target: Self, Others, or Objects
Spell Minimum Caster Level GP Cost Source
Anthropomorphic animal 11th 7,500 gp UM
Enlarge person 9th 2,500 gp CRB
Magic fang 9th 2,500 gp CRB
Magic fang, greater 11th 7,500 gp CRB
Reduce person 9th 2,500 gp CRB
Resistance 9th 2,500 gp CRB
Telepathic bond* 13th 12,500 gp CRB

*Only bonds two creatures per casting of permanency.

Additionally, the following spells can be cast upon objects or areas only and rendered permanent:

Target: Objects or Areas
Spell Minimum Caster Level GP Cost Source
Alarm 9th 2,500 gp CRB
Alter river PotR
Animate objects 14th 15,000 gp CRB
Cloud of seasickness 9th 2,500 gp AP55
Corpse lanterns 11th 7,500 gp PSFG
Dancing lantern 9th 2,500 gp APG
Dancing lights 9th 2,500 gp CRB
Ghost sound 9th 2,500 gp CRB
Gust of wind 11th 7,500 gp CRB
Invisibility 10th 5,000 gp CRB
Invisibility alarm 9th 2,500 gp ACG
Loathsome veil 10th 7,500 gp UM
Mage’s private sanctum 13th 12,500 gp CRB
Magic mouth 10th 5,000 gp CRB
Phase door 15th 17,500 gp CRB
Prismatic sphere 17th 22,500 gp CRB
Prismatic wall 16th 20,000 gp CRB
Sanctify corpse 9th 500 gp UM
Shrink item 11th 7,500 gp CRB
Solid fog 12th 10,000 gp CRB
Stinking cloud 11th 7,500 gp CRB
Stolen light 10th 5,000 gp CRB
Symbol of death 16th 20,000 gp CRB
Symbol of fear 14th 15,000 gp CRB
Symbol of healing 10th 10,000 gp UM
Symbol of insanity 16th 20,000 gp CRB
Symbol of laughter 10th 5,000 gp ACG
Symbol of mirroring 10th 5,000 gp UM
Symbol of pain 13th 12,500 gp CRB
Symbol of persuasion 14th 15,000 gp CRB
Symbol of revelation 12th 10,000 gp UM
Symbol of scrying 13th 10,000 gp UM
Symbol of sleep 16th 20,000 gp CRB
Symbol of slowing 11th 10,000 gp UM
Symbol of strife 18th 25,000 gp UM
Symbol of stunning 15th 17,500 gp CRB
Symbol of vulnerability 18th 25,000 gp UM
Symbol of weakness 15th 17,500 gp CRB
Teleportation circle 17th 22,500 gp CRB
Teleport trap ? 7,000 gp CRB
Wall of fire 12th 10,000 gp CRB
Wall of force 13th 12,500 gp CRB
Wall of light 13th 11,000 gp PM:DD
Web 10th 5,000 gp CRB

Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent.

Section 15: Copyright Notice

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game UM. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.