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School universal; Level sorcerer/wizard 5


Casting Time 2 rounds
Components V, S, M (see tables below)


Range see text
Target see text
Duration permanent; see text
Saving Throw none; Spell Resistance no


This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell.

Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component.

You can make the following spells permanent in regard to yourself. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.

Target: Self Only
SpellMinimum Caster LevelGP CostSource
Arcane sight11th7,500 gpCRB
Aura sight11th7,500 gpACG
Comprehend languages9th2,500 gpCRB
Darkvision10th5,000 gpCRB
Detect magic9th2,500 gpCRB
Read magic9th2,500 gpCRB
See invisibility10th5,000 gpCRB
Tongues11th7,500 gpCRB

In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate):

Target: Self, Others, or Objects
SpellMinimum Caster LevelGP CostSource
Anthropomorphic animal11th7,500 gpUM
Enlarge person9th2,500 gpCRB
Magic fang9th2,500 gpCRB
Magic fang, greater11th7,500 gpCRB
Reduce person9th2,500 gpCRB
Resistance9th2,500 gpCRB
Telepathic bond*13th12,500 gpCRB

*Only bonds two creatures per casting of permanency.

Additionally, the following spells can be cast upon objects or areas only and rendered permanent:

Target: Objects or Areas
SpellMinimum Caster LevelGP CostSource
Alarm9th2,500 gpCRB
Alter riverPotR
Animate objects14th15,000 gpCRB
Cloud of seasickness9th2,500 gpAP55
Corpse lanterns11th7,500 gpPSFG
Dancing lantern9th2,500 gpAPG
Dancing lights9th2,500 gpCRB
Ghost sound9th2,500 gpCRB
Gust of wind11th7,500 gpCRB
Invisibility10th5,000 gpCRB
Invisibility alarm9th2,500 gpACG
Loathsome veil10th7,500 gpUM
Mage’s private sanctum13th12,500 gpCRB
Magic mouth10th5,000 gpCRB
Phase door15th17,500 gpCRB
Prismatic sphere17th22,500 gpCRB
Prismatic wall16th20,000 gpCRB
Sanctify corpse9th500 gpUM
Shrink item11th7,500 gpCRB
Solid fog12th10,000 gpCRB
Stinking cloud11th7,500 gpCRB
Stolen light10th5,000 gpCRB
Symbol of death16th20,000 gpCRB
Symbol of fear14th15,000 gpCRB
Symbol of healing10th10,000 gpUM
Symbol of insanity16th20,000 gpCRB
Symbol of laughter10th5,000 gpACG
Symbol of mirroring10th5,000 gpUM
Symbol of pain13th12,500 gpCRB
Symbol of persuasion14th15,000 gpCRB
Symbol of revelation12th10,000 gpUM
Symbol of scrying13th10,000 gpUM
Symbol of sleep16th20,000 gpCRB
Symbol of slowing11th10,000 gpUM
Symbol of strife18th25,000 gpUM
Symbol of stunning15th17,500 gpCRB
Symbol of vulnerability18th25,000 gpUM
Symbol of weakness15th17,500 gpCRB
Teleportation circle17th22,500 gpCRB
Teleport trap?7,000 gpCRB
Wall of fire12th10,000 gpCRB
Wall of force13th12,500 gpCRB
Wall of light13th11,000 gpPM:DD
Web10th5,000 gpCRB

Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent.

Section 15: Copyright Notice

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game UM. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.