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Passwall

School transmutation; Level sorcerer/wizard 5; Elemental School earth 5

CASTING

Casting Time 1 standard action
Components V, S, M (sesame seeds)

EFFECT

Range touch
Effect 5-ft.-by-8-ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

By the way…
A ship can make a Fortitude save to negate the effects of this spell. A ship affected by this spell gains the broken condition and the sinking condition, but the ship is restored to its normal condition when the spell ends (though a sunken ship remains sunk).

Source Skull & Shackles Player’s Guide

EFFECT

You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The passage is 10 feet deep plus an additional 5 feet deep per three caster levels above 9th (15 feet at 12th, 20 feet at 15th, and a maximum of 25 feet deep at 18th level). If the wall’s thickness is more than the depth of the passage created, then a single passwall simply makes a niche or short tunnel. Several passwall spells can then form a continuing passage to breach very thick walls. When passwall ends, creatures within the passage are ejected out the nearest exit. If someone dispels the passwall or you dismiss it, creatures in the passage are ejected out the far exit, if there is one, or out the sole exit if there is only one.