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Neutralize Poison



School conjuration (healing); Level alchemist 4, bard 4, cleric/oracle 4, druid 3, inquisitor 4, paladin 4, ranger 3, shaman 4, witch 4; Subdomain restoration 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (charcoal)

EFFECT

Range touch
Target creature or object of up to 1 cu. ft./level touched
Duration instantaneous or 10 min./level; see text
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own.

This spell can instead neutralize the poison in a poisonous creature or object for 10 minutes per level, at the caster’s option. If cast on a creature, the creature receives a Will save to negate the effect.

Neutralize Poison, Greater

Source PPC:DTT

School conjuration (healing); Level alchemist 6, bard 6, cleric 6, druid 5, inquisitor 6, witch 6
Components V, S, M/DF (a lump of charcoal)
Duration instantaneous or 1 hour/level (D)

DESCRIPTION

This spell functions as neutralize poison, except as noted here. You automatically succeed at all caster level checks to neutralize any poisons affecting the target creature. The spell also reverses all instantaneous or permanent effects caused by poisons, such as temporary ability damage or permanent ability drain (it does not heal ability drain caused by anything other than poison, however). If you use the spell to neutralize the poison in a poisonous creature or object, the duration is 1 hour per level rather than 10 minutes per level. If the spell is cast on a creature, the creature can negate the effect by succeeding at a Will saving throw.