Naga Shape

School transmutation (polymorph); Level alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you want to assume)

EFFECT

Range personal
Target you
Duration 1 minute/level (D)

DESCRIPTION

Whenever you cast this spell, you can assume the form of any type of Large naga (including most nagas, but not royal nagas), though not the form of a specific individual. In effect, you transform into a Large serpent, gaining a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Unlike with beast shape II, however, you keep your own head when using this spell and can cast spells with verbal and somatic components, even though the naga form doesn’t have hands.

If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, and scent.

Naga Shape II

School transmutation (polymorph); Level alchemist 5, bloodrager 5, magus 5, sorcerer/wizard 5

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you want to assume)

EFFECT

Range personal
Target you
Duration 1 minute/level (D)

DESCRIPTION

This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, compression, constrict, detect thoughts, dreamsight, grab, hypnosis, poison, sneak attack +2d6, and spit.

Naga Shape III

School transmutation (polymorph); Level alchemist 6, bloodrager 6, magus 6, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you want to assume)

EFFECT

Range personal
Target you
Duration 1 minute/level (D)

DESCRIPTION

This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, darkvision 90 feet, low-light vision, tremorsense 60 feet, bleed, compression, constrict, detect thoughts, dreamsight, grab, hypnosis, poison, sneak attack +3d6, and spit.

Section 15: Copyright Notice

Pathfinder Player Companion: Blood of the Beast © 2016, Paizo Inc.; Authors: Alexander Augunas, John Compton, and Crystal Frasier.

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