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Infuse Self

School transmutation (polymorph); Level alchemist 3, bard 3, bloodrager 3, magus 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

EFFECT

Range personal
Target you
Duration 10 minutes/level (D)

DESCRIPTION

When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite, duskwalker, fetchling, ganzi, ifrit, oread, shabti, suli, sylph, tiefling, or undine. You gain a +2 size bonus to one physical ability score of your choice. If the race has resistance to one or more energy types, you gain energy resistance 5 to your choice of one of those types. If the race gains a racial bonus on saving throws or skills, you gain those bonuses. If the race has darkvision or low-light vision, you gain those qualities.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Planar Adventures © 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.