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Improve Trap

School transmutation; Level antipaladin 2, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, witch 3; Subdomain trap 3


Casting Time 1 minute
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one trap
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)

Racial Spell
This spell was originally created for Kobolds. Characters or creatures of other races can learn to cast it with GM permission.


When this spell is cast upon a trap, it improves one specific element of the trap chosen at the time of casting. The caster can improve the trap in any of the following ways (each one raises the trap’s CR by +1).

To cast this on a trap, you must know that the trap exists and its precise location. A trap can only have one improvement from this spell at a time. A second casting changes the improvement on the trap, but does not add another improvement.

Section 15: Copyright Notice -Pathfinder Roleplaying Game Advanced Race Guide
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.