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Ice Storm


School evocation [cold]; Level bloodrager 4, druid 4, magus 4, shaman 4, sorcerer/wizard 4, witch 4; Domain water 5, weather 5; Elemental School water 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (dust and water)

EFFECT

Range long (400 ft. + 40 ft./level)
Area cylinder (20-ft. radius, 40 ft. high)
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes

By the way…
The sleet, snow, and ice created by this spell does not move with a ship, but the deck is considered icy. This spell also allows a ship to make an additional saving throw to extinguish fires.

Source Skull & Shackles Player’s Guide

DESCRIPTION

Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no after-effects (other than the damage dealt).