Casting Time 1 standard action
Components V, S, DF, M (diamond dust worth 100 gp)
Target creature touched
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance no
Note: This spell deals with hero points. It originally appeared in the Advanced Player’s Guide. See Hero Points for full details.
This spell grants 1 hero point to the target. This hero point must be spent before the duration expires, or it is lost. The bonus hero point is spent before any other hero points the target might possess.
School evocation; Level bard 4, cleric/oracle 5
Components V, S, DF, M (diamond dust worth 1,000 gp)
Range close (25 ft. + 5 ft./2 levels)
Targets one or more creatures, no two of which can be more than 30 ft. apart
This spell functions like heroic fortune, except as noted above.