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Hellfire Ray

School evocation [evil]; Level cleric/oracle 6, sorcerer/wizard 6


Casting Time 1 standard action
Components V, S, DF/F (any unholy symbol or heretical tome)


Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw no (see text); Spell Resistance yes


A blast of hellfire blazes from your hands. You must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by resistance to fire-based attacks.

Any creature killed by this spell must make a Will saving throw; failure means the creature’s soul is damned to Hell as a burst of brimstone appears around its corpse. A non-evil spellcaster attempting to bring the character back from the dead must make a caster level check (DC equal to 10 plus the slain creature’s level) to succeed; failure means the spellcaster cannot try again for 1 day. Evil spellcasters can raise the slain character normally, without a check.

Section 15 Copyright Notice

Pathfinder Chronicles: Princes of Darkness, Book of the Damned Vol. I. Copyright 2009, Paizo Publishing, LLC; Author: F. Wesley Schneider.