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Grand Destiny


School enchantment (compulsion) [mind-affecting]; Level alchemist 5, bard 4, medium 4, mesmerist 5, sorcerer/wizard 5, summoner 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect one willing creature
Duration 10 minutes/level or until discharged
Saving Throw none (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. The spell ends once the bonus has been applied to two rolls. At 12th level and 15th level, the bonus can be applied an additional time before the spell is discharged. A subject can be under the effect of only one grand destiny spell at a time.

Section 15: Copyright Notice

Pathfinder Player Companion: Arcane Anthology © 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, and David N. Ross.