Ghost Sound

School illusion (figment); Level bard 0, magus 0, psychic 0, sorcerer/wizard 0

CASTING

Casting Time 1 standard action
Components V, S, M (a bit of wool or a small lump of wax)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect illusory sounds
Duration 1 round/level (D)
Saving Throw Will disbelief; Spell Resistance no

DESCRIPTION

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

Ghost sound can enhance the effectiveness of a silent image spell.

Ghost sound can be made permanent with a permanency spell.

FAQ

Can ghost sound create intelligible speech?

Making something that sounds like speech, and actually making intelligible speech are two different things. This spell can create sound that resembles people talking, but anyone listening carefully find they can’t actually make out what the “people” are saying (imagine a crowded room with background conversations you can’t focus in on). After all, it is a cantrip, and shouldn’t be as good as ventriloquism (which is a higher-level spell).

[Source]

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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