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    Fly

    School transmutation; Level alchemist 3, magus 3, sorcerer/wizard 3, summoner 3, witch 3; Domain azata (chaos, good) 3, feather 3, travel 3

    CASTING

    Casting Time 1 standard action
    Components V, S, F (a wing feather)

    EFFECT

    Range touch
    Target creature touched
    Duration 1 min./level
    Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

    FAQ/Errata
    When a character or creature is flying, and that creature decides to ascend at a 45 degree angle, the rules states that it moves at half speed? Do the rules for diagonal square counting still apply when moving up diagonally in this way?
    No. Since the game is generally assumed to be played in two dimensions, even when representing three dimensional combat, the rules for ascending are handled by the speed reduction instead of asking players and GMs to ascertain the diagonal vertical movement.