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    Elemental Touch


    School evocation [acid, cold, electricity, or fire]; Level alchemist 2, magus 2, sorcerer/wizard 2

    CASTING

    Casting Time 1 standard action
    Components V, S, M (a bit of the chosen element: earth, water, air, or fire)

    EFFECT

    Range personal
    Targets you
    Duration 1 round/level (D)
    Saving Throw see text; Spell Resistance no

    Errata/FAQ
    Do bonus dice from Channel Smite or spells such as elemental touch or flame arrow multiply on a critical hit?
    No. See Multiplying Damage: "Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied." The general rule is the only dice you multiply on a critical hit are the actual dice from the basic weapon (d8 for a longsword, 2d6 for a greatsword, and so on).