Form of The Alien Dragon I-III

Form of The Alien Dragon I

School transmutation (polymorph); Level alchemist 6, magus 6, psychic 7, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, M (a scale of the dragon type you plan to assume)

EFFECT

Range personal
Target you
Duration 1 minute/level (D)
Saving Throw see text; Spell Resistance no

DESCRIPTION

You become a Medium esoteric or outer dragon.

Psychics can choose from the esoteric dragon (astral, dream, etheric, nightmare, or occult) forms only.

You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, a +4 natural armor bonus, a fly speed of 60 feet (poor), darkvision with a range of 60 feet, a breath weapon, and resistance to one form of energy or effect. You also gain one bite attack (1d8), two claw attacks (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can use the breath weapon only once per casting of this spell. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. In addition, some of the dragon types grant additional abilities, as noted below.

Dragon Type Additional Abilities
Astral dragon
30-foot cone of force (damage dice are d4s instead of d8s), psychic resilience.
Dream dragon
30-foot cone of electricity, dream fortress, dreamsight.
Etheric dragon
30-foot line of force (damage dice are d4s instead of d8s), gaseous form (only when taking no actions other than move actions for a round, and only for a maximum of 1 round/caster level for each casting of form of the alien dragon).
Lunar dragon 60-foot line of cold, cold resistance 20, burrow 20 feet.
Nightmare dragon 30-foot cone of acid, see in darkness, +4 on saves vs. mind-affecting effects.
Occult dragon
30-foot cone of cold or fire, +4 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +6.
Solar dragon 60-foot line of fire, fire resistance 30, vulnerability to cold.
Time dragon 30-foot cone of electricity, cold resistance 20, +4 bonus on initiative checks.
Void dragon 30-foot cone of cold, cold resistance 20, +4 bonus on saves vs. emotion spells and effects.
Vortex dragon 30-foot cone of fire, fire resistance 30, vulnerability to cold.

Form of The Alien Dragon II

School transmutation (polymorph); Level psychic 8, sorcerer/wizard 7

DESCRIPTION

This spell functions as per form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon.

Psychics can choose from the esoteric dragon (astral, dream, etheric, nightmare, or occult) forms only.

You gain the following abilities: a +6 size bonus to your Strength, a +4 size bonus to your Constitution, a +6 natural armor bonus, a fly speed of 90 feet (poor), darkvision with a range of 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one form of energy or effect. You also gain one bite attack (2d6), two claw attacks (1d8), a tail slap attack (1d8), and two wing attacks (1d6). All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.

Form of The Alien Dragon III

School transmutation (polymorph); Level psychic 9, sorcerer/wizard 8

DESCRIPTION

This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon.

Psychics can choose from the esoteric dragon (astral, dream, etheric, nightmare, or occult) forms only. You gain the following: a +10 size bonus to your Strength, a +8 size bonus to your Constitution, a +8 natural armor bonus, a fly speed of 120 feet (poor), blindsense with a range of 60 feet, darkvision with a range of 120 feet, a breath weapon, damage reduction 10/magic, frightful presence (DC = DC for this spell), and immunity to one form of energy or effect (of the same type form of the alien dragon I, grants either a bonus against or resistance to, if any). You also gain one bite attack (2d8), two claw attacks (2d6), two wing attacks (1d8), and one tail slap attack (2d6). You can use the breath weapon as often as you like, but must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. Line breath weapons increase to 100-foot lines and cones increase to 50-foot cones.

Section 15: Copyright Notice

Pathfinder Player Companion: Legacy of Dragons © 2016, Paizo Inc.; Authors: Alexander Augunas, Robert Brookes, Thurston Hillman, Michelle Jones, Mikko Kallio, and Mark Seifter.

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