Deathwatch

School necromancy; Level cleric/oracle 1; Domain repose 1; Mystery apocalypse 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 30 ft.
Area cone-shaped emanation
Duration 10 min./level
Saving Throw none; Spell Resistance no

DESCRIPTION

Using the powers of necromancy, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Editor’s Note

Does deathwatch detect things you can’t see?

The following information was provided by Michael Brock, who previously served as Pathfinder Society’s campaign coordinator. He is not a developer, but this information likely applies to PFS organized play:

“It is intended to be used only on creatures already perceived. You have to be able to see the creature to instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). It doesn’t magically advise or let you see or know there is an invisible creature or a very stealthy creature in the area and what the health and condition of that creature is.”

[Source]

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