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Darkvision



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School transmutation; Level alchemist 2, antipaladin 2, ranger 3, sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S, M (either a pinch of dried carrot or an agate)

EFFECT

Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


DESCRIPTION

The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight.

Darkvision can be made permanent with a permanency spell.

Darkvision, Communal

School transmutation; Level alchemist 3, antipaladin 3, ranger 4, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (either a pinch of dried carrot or an agate)

EFFECT

Range touch
Target creatures touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell functions like darkvision, except you may divide the duration in 1-hour intervals among the creatures touched.

Darkvision, Greater

Source Ultimate Magic

School transmutation; Level alchemist 4, antipaladin 4, ranger 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action

DESCRIPTION

This spell functions as darkvision, except the target’s darkvision has a range of 120 feet.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.