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Confusion


School enchantment (compulsion) [mind-affecting]; Level bard 3, bloodrager 4, sorcerer/wizard 4, witch 4; Domain madness 4, trickery 4; Subdomain entropy 5, lust 4, whimsy 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (three nutshells)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets all creatures in a 15-ft.-radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes


DESCRIPTION

This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round.

Table: Confusion Effects
d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject's self)

A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Confusion, Lesser

School enchantment (compulsion) [mind-affecting]; Level bard 1; Domain madness 1; Subdomain protean 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell causes a single creature to become confused for 1 round.

Mythic Confusion

Roll on the table below instead of the non-mythic version at the start of each subject's turn to see what it does in that round.

d% Behavior
01–25 Subject acts normally, but takes a –2 penalty on all attack rolls, skill checks, and ability checks until its next turn.
26–50 Subject does nothing but babble incoherently, and takes a –4 penalty to AC until its next turn.
51–75 Subject deals 2d8 points of damage + Str modifier to self with item in hand.
76–100 Subject attacks nearest ally (for this purpose, a familiar counts as an ally).

Augmented: If you expend two uses of mythic power when casting the spell, you force one affected creature per round to roll on the table twice and take the higher result.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.