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Channel the Gift


School evocation; Level bard 3, cleric/oracle 3, druid 3, ranger 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target ally spellcaster touched
Duration 1 round or see text
Saving Throw Will negates (harmless) or none; Spell Resistance yes (harmless) or no


DESCRIPTION

You channel your magical power to fuel the target’s spellcasting.

The next spell the target casts of 3rd level or lower does not expend a spell slot; in effect, you are using your spell slot to power the target’s spell. The target must start casting this spell before your next turn, and the spell cannot have a casting time longer than 1 full round. Your alignment, prohibited wizard school, and other restrictions on your own spellcasting do not affect the target, nor do you suffer any backlash from the target’s choice of spell.

If you target yourself with this spell, you may spontaneously cast any prepared spell of 3rd level or lower without expending its spell slot on your next turn (this aspect of the spell has no effect if you are a spontaneous caster). The spell that’s cast after channel the gift cannot have a casting time longer than 1 full round.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.