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Calm Air


School abjuration [air]; Level druid 4, sorcerer/wizard 5, summoner 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Area cylinder (5-ft./level radius, 40 ft. high)
Duration 10 minute/level (D)
Saving Throw none (object); Spell Resistance no (object)

DESCRIPTION

This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of non-magical clouds that extend beyond the area are not affected. If a magical cloud or wind’s point of origin is inside the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect’s caster level). You can move the calm air effect by concentrating as a standard action.

Section 15: Copyright Notice

Pathfinder Player Companion: Ranged Tactics Toolbox © 2014, Paizo Inc.; Authors: David N. Ross, David Schwartz, and Kaitlyn Sprague.