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Call Weapon



School transmutation; Level bard 1, magus 1, ranger 1

CASTING

Casting Time 1 swift action
Components V, S

EFFECT

Range 30 feet
Target one melee weapon wielded by an ally
Duration instantaneous

DESCRIPTION

You cause a weapon wielded by an ally within 30 feet to telekinetically fly across the space between you and into your open hand. This extra energy persists in the weapon for the rest of the round, granting you a +2 circumstance bonus on attack rolls and weapon damage rolls made during the same round you cast this spell.

If the ally targeted for this spell is unwilling to give up her weapon, the spell fails. An unconscious or dying ally is considered a “willing” target so long as the weapon to be called is still in contact with the ally’s body.

Section 15: Copyright Notice – Pathfinder Campaign Setting: Inner Sea Magic
Pathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, Russ Taylor.