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Call the Void


School evocation; Level sorcerer/wizard 3, witch 3; Elemental School void 3*

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Target you
Duration 1 round/level (D)
Saving Throw Reflex for half; see text; Spell Resistance yes

Editor’s Note
The listing for somatic components should read “Verbal” Components, and this has been fixed on this page.
Please follow this link for the details Source
*Editor’s Note

The spell listed as tapestry’s embrace doesn’t seem to exist, and it has been suggested that the spell call the void was originally called that name and was changed in editing. GMs are encouraged to use call the void as a 3rd-level Void Elementalist wizard spell.

DESCRIPTION

This spell surrounds you with an aura of nothingness that channels mysterious energies.

Creatures adjacent to you when this spell is cast and at the start of your turn take 2d6 points of damage. In addition, creatures affected by your aura are fatigued, cannot breathe, and cannot speak or cast spells with verbal components. Creatures adjacent to you are allowed a Reflex save to halve the damage and negate the fatigue effect, but cannot breathe or speak regardless of whether their save is successful as long as they are adjacent to you.

Section 15: Copyright Notice – Pathfinder Player Companion: Dragon Empires Primer
Pathfinder Player Companion: Dragon Empires Primer © 2011, Paizo Publishing, LLC; Authors: Tim Hitchcock and Colin McComb.