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    School illusion (glamer); Level alchemist 2, bard 2, magus 2, sorcerer/wizard 2, summoner 2


    Casting Time 1 standard action
    Components V


    Range touch
    Target creature touched
    Duration 1 min./level (D)
    Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

    Helpful Info

    Concealment Miss Chance

    Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. Make the attack normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck. Multiple concealment conditions do not stack.