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Animate Dead

School necromancy [evil]; Level antipaladin 3, cleric/oracle 3, sorcerer/wizard 4; Domain death 3, souls 3


Casting Time 1 standard action
Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)


Range touch
Targets one or more corpses touched
Duration instantaneous
Saving Throw none; Spell Resistance no

Fun with Severed Heads!

A magic-user can create any form of beheaded from a severed head of the appropriate size or creature. The spellcaster must cast animate dead using an onyx gem worth at least 100 gp, followed by the spell fly on the head to be animated. The creator can only create a number of Hit Dice of beheaded equal to the amount allowed by animate dead. Beheaded with variant abilities can also be created, though for the purposes of how many can be created, they are treated as if they had one additional Hit Die for each additional ability. Beheaded count against the number of Hit Dice of skeletons or zombies that can be created using this spell and vise versa.