You gain some of the beneficial qualities of an animal.
Your base form is largely unchanged and your size is unaltered, but
some of your body parts are altered. Armor or gear you are wearing
adjusts to your new shape for the duration of the spell. When you cast animal aspect, choose one of the following animals to gain the associated benefits. You can only have one animal aspect or greater animal aspect spell active on you at a time.
Frog: Your legs become elongated and muscular. You gain a +4 competence bonus on Acrobatics checks, and you always jump as if you had a running start.
Gorilla: Your arms become long,
flexible, and strong like those of a great ape. Your unarmed damage die
type increases by one step, and you gain a +4 competence bonus on combat maneuver checks when making the grapple or reposition combat maneuver.
Monkey: Your hands and arms become dexterous like those of a simian. You gain a +4 competence bonus on Climb checks, and you can throw objects as if you had the Throw Anything feat.
Otter: Your hands and feet gain webbing, and your lungs gain capacity, allowing you to move through the water with ease. You gain a Swim
speed equal to half your speed, and all the benefits of having a swim
speed. Additionally, you can hold your breath for 4 rounds per point of Constitution before being forced to make Constitution checks to keep holding your breath.
Raccoon: Your hands become extremely dexterous, and your feet become padded. You gain a +2 competence bonus on Disable Device, Sleight of Hand, and Stealth checks.
Raptor: Your legs become built for running speed, like those of a deinonychus. You gain a enhancement bonus of +20 feet to your base speed.
Tree Lizard: Your hands and feet gain
climbing claws and climbing pads. You gain a climb speed equal to half
your normal speed and all the benefits of having a natural climb speed.
Animal Aspect, Greater
School transmutation (polymorph); Level alchemist 3, bloodrager 3, magus 3, druid 3, ranger 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M/DF (a part of the animal)
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance yes (harmless)
This spell functions like animal aspect, except you can either gain two aspects at once or one aspect that adds effects to the aspects that animal aspect grants, as described below.
Frog: You gain a Swim speed equal to half your normal speed, and all the benefits of having a swim speed.
Gorilla: You gain a +2 competence bonus on Perception checks, and a +1 competence bonus on Fortitude saves.
Monkey: You gain a +4 competence bonus on Acrobatics checks.
Otter: Your swim speed increases to your full normal speed, and you need not make concentration checks to cast spells underwater.
Raccoon: Your competence bonuses on Disable Device, Sleight of Hand, and Stealth checks increase to +4.
Raptor: Your enhancement bonus to speed increases to +30 feet, and you gain the benefit of the Run feat.
Tree Lizard: You gain a +4 competence bonus on Stealth checks.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.