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Align Weapon



School transmutation [see text]; Level cleric/oracle 2, inquisitor 2; Domain chaos 2, evil 2, good 2, law 2; Subdomain demodand (chaos, evil) 2

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target weapon touched or 50 projectiles (all of which must be together at the time of casting)
Duration 1 min./level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

By the way…
This spell also affects siege engines and siege engine ammunition.

Source Skull & Shackles Player’s Guide

DESCRIPTION

Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.

You can’t cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.

Align Weapon, Communal

School transmutation [see text]; Level cleric 3, inquisitor 3

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target weapons or projectiles touched
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Every group of up to 50 projectiles (which must be together at the time of casting) counts as one weapon for the purpose of dividing the spell’s duration.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.