Home >Magic >Spells (3rd Party) >Rogue Genius Games >

Protection From Emissaries

School abjuration; Level godling 1


Casting Time 1 standard action
Components None


Range touch
Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance no(see text)


This spell wards a creature from mental control, from summoned creatures, and from attacks by creatures considered emissaries of your divine heritage (see below). It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses only apply against attacks made or effects created by emissaries of your divine heritage.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This effect only functions against spells and effects created by emissaries of your divine heritage.

Third, the spell prevents bodily contact by summoned emissaries of your divine heritage. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not emissaries of your divine heritage are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

What creatures qualify as emissaries of your divine heritage is determined by your lineage domains. Each lineage domain causes creatures that meet a specific criteria (detailed below) to qualify as emissaries. This is a mystic relationship between the creatures and the domains granted by your godling status— individual “emissaries” may have no direct connection to your divine parent.

Where the descriptions of emissaries mention to “roles,” they are referring to monster roles. As this information is not included in stat blocks, godlings with emissaries defined by roles are encouraged to prepare a list of the appropriate creatures for the GM to reference. When a creature does not have a defined role, it’s status as an emissary of a godling is determined by GM discretion.

The lineage domain emissary creatures, by domain, are:

Air: Air subtype

Animal: Animal and magical beast type

Artifice: Construct type

Chaos: Chaotic subtype

Charm: Fey type

Community: Organization includes army, clan, flock, herd, pack, platoon, tribe, or warband

Darkness: Has darkvision

Death: Undead

Destruction: Has the “combat” role

Earth: Earth subtype

Evil: Evil subtype

Fire: Fire subtype

Glory: Charisma 22 or higher

Good: Good subtype

Healing: Fast healing or regeneration abilities

Knowledge: One or more Knowledge skills at +20 or more

Law: Lawful subtype

Liberation: Incorporeal subtype

Luck: Has the “any” role

Madness: Enchantment (compulsion)

Magic: Has the “spell” role

Nobility: Solitary is only organization

Plant: Plant type

Protection: Immunity or resistance abilities

Repose: Channel energy ability

Rune: Has the “skill” role

Strength: Giant subtype

Sun: Fire subtype

Travel: Natural ability to teleport or blink

Trickery: Has the “special” role

War: Organization includes gang, platoon, or squad

Water: Water subtype

Weather: Air subtype

Section 15: Copyright Notice

The Genius Guide To: The Mystic Godling

The Genius Guide To: The Mystic Godling. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens