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Iron Warden

School conjuration (summoning) [earth]; Level cleric 6, druid 5, sorcerer/wizard 6

CASTING

Casting Time 1 round
Components V, S, F/DF (a piece of cold iron)

EFFECT

Range close (25 ft. +5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell summons a single Huge cold iron elemental. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. If your caster level is 14th or higher, you have the choice of summoning one greater cold iron elemental or two huge cold iron elementals. If your caster level is 16th or higher, you have the choice of summoning one elder cold iron elemental, two greater cold iron elementals, or 1d3+1 huge cold iron elementals. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

Unlike a typical cold iron elemental, any elemental summoned by this spell has the special ability to cast dispel magic (using its hit dice as its caster level) once.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type.

Comments

Section 15: Copyright Notice

Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!