Home >Magic >Spells (3rd Party) >Rogue Genius Games >

Interstellar Travel

School transmutation; Level cleric 7, psychic 7, sorcerer/wizard 7

CASTING

Casting Time 1 minute
Components V, S, M/DF (a clear marble)

EFFECT

Range close (25 ft. plus 5 ft./2 levels)
Area 30-ft.-radius burst
Duration 1 day/level
Saving Throw none (harmless); Spell Resistance no

DESCRIPTION

This spell creates a shimmering bubble that allows for space flight between planets or smaller bodies in the same system. Travel between planets in this way takes 2d20 weeks, so a longer journey requires multiple castings. The spell sustains each creature it affects for the duration of travel such that they don’t have to breathe and suffer no ill effects from the vacuum of space. Affected creatures are still at risk of starvation and thirst. Creatures within the effect can move inside the bubble with a fly speed of 30 feet and clumsy maneuverability, but must remain within 30 feet of one another. A creature can exit the bubble as a full-round action, but then falls outside the spell’s protection and enter again as easily. Each 5-foot-square section of the bubble has hardness 10 and 5 hit points per caster level. If a creature tries to break through the bubble with a single attack, the DC for the Strength check is 20 + caster level. A single break in the bubble causes it to burst, ending the spell.

Section 15: Copyright Notice

The Four Horsemen Present: Character Options – Gods in the Void © 2015, Rogue Genius Games. Author: Steven T. Helt.