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Iceshockle

School conjuration [cold]; Level sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Effect weapon of ice
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell creates an 8-foot long sharp growth of ice along one of the caster’s forearms, jutting out five to six feet past his wrist, creating a frozen weapon that looks like a cross between a sword and a lance.

This weapon can be wielded by the caster as a piercing/slashing reach weapon that deals 2d6 damage. The caster is automatically proficient with this weapon, and attacks with it as if he had a 20 Strength (if the caster’s Strength is greater than 20, he can use his own modifiers). The weapon has a threat range of 19–20, and a x3 critical multiplier. Unlike most reach weapons, the iceshockle can be used to attack opponents adjacent to the caster as well as those 10 feet away. Since the ice covers one of the caster’s hand, he cannot complete any Somatic Components during the spell’s duration.

At any time after casting, as a standard action the caster may fire the iceshockle at any target within 100 feet + 10 feet/level. This is treated as a ranged touch attack, and does critical damage automatically. This ends the spell’s duration.

Section 15: Copyright Notice

The Genius Guide To: Ice Magic

The Genius Guide To: Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens