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Ice Mirror

School divination (scrying) [cold]; Level bard 4, druid 4, sorcerer/wizard 4

CASTING

Casting Time 10 minutes
Components V, S, F (sheet of ice)

EFFECT

Range see text
Effect magical sensor
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

Ice mirror creates an invisible magical sensor at a specific location that allows you to see as if you were at that location. You don’t need line of sight or line of effect, but the locale must be known—a place familiar to you, or an obvious one. Once you have selected the locale, the sensor can move at a fly speed of 10 feet, though it must have an unobstructed path to do so (the sensor is approximately 1 foot in diameter, and cannot squeeze through smaller spaces). As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. Ice mirror functions only on the plane of existence you are currently occupying.

Ice Mirror, Greater

School divination (scrying) [cold]; Level druid 8, sorcerer/wizard 8

CASTING

Casting Time 10 minutes
Components V, S, F (sheet of ice)

EFFECT

Range see text
Effect magical sensor
Duration 10 minutes/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell functions like ice mirror, except as noted above. Additionally, you can cast any 0-or 1st-level spells through the magic sensor it creates, counting spell ranges as beginning at the location of the sensor.

Section 15: Copyright Notice

The Genius Guide To: Ice Magic

The Genius Guide To: Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens