Home >Magic >Spells (3rd Party) >Rogue Genius Games >

Foehn

School necromancy [air]; Level archon 3, cleric/oracle 2, death mage 3, druid 2, sorcerer/wizard 3, witch 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range short (25 ft. +5 ft./2 levels)
Area cone-shaped spread
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

You create a foehn, a mountain wind that carries with it a miasma of disease, to blow through the spell’s area. Subjects in the area when foehn is cast must save or suffer the sickened condition for 1 minute per caster level. The area does not remain dangerous after the spell is cast, and those affected remain sickened even if they leave the spell’s original area. A character may remove the sickened condition from a target by making a Heal check with a DC equal to the spell’s save DC. This takes one minute of uninterrupted treatment.

Section 15: Copyright Notice

The Genius Guide To: Air Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens