Casting Time 1 standard action
Components V, S, M (a whistle made of walrus or bear bone)
Range Medium (100 ft. + 10 ft./level)
Effect animated breeze
Duration 1 minute/level
Saving Throw Fortitude partial; Spell Resistance yes
This spell creates an animate wind of freezing cold air that moves and attacks a single target as directed by the caster. The breeze must make a touch attack using the caster’s ranged attack bonus, dealing 1d6 points of non-lethal damage. The wind is invisible, and gains all the bonuses of an invisible attacker (though it cannot be used to deliver sneak attacks). The wind strikes as a spell rather than a weapon (and thus can hit incorporeal creatures for 50% damage) and always strikes from the direction of the caster. It attacks its designated target once each round unless directed to a new target by the caster (which requires a standard action).
Creatures that take damage from the wind must make a Fortitude save. On a failed save the target is shaken and suffers a –2 penalty to all attack and damage rolls and skill check for 1 round/caster level.
The Genius Guide To: Ice Magic
Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!