Casting Time 1 standard action
Components V, S, F quarterstaff, magic staff, or walking stick
Range 15 ft.
Area cone-shaped burst
Saving Throw Fortitude partial; Spell Resistance yes
Slamming your staff on the ground you send forth shockwaves dealing 1d6 points of bludgeoning damage and 2d6 points of sonic damage to all creatures and objects within the area. Living creatures are deafened for 1d4 rounds; a successful Fortitude save negates the deafness and reduces the damage by half.
101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.