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Poison Weapon


School conjuration (creation) [poison]; Level cleric/oracle 1, ranger 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Effect weapon touched
Duration 1 min./level
Saving Throw Fortitude partial; Spell Resistance yes

DESCRIPTION

This spell functions like magic weapon, except that instead of gaining a magical enhancement, the weapon becomes coated with magically created injury poison. This poison deals 1d4 Dexterity damage per round for 10 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction. The Fortitude DC of the poison is 10 + ½ caster level + the caster’s ability modifier.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 1st Level Spells

101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.