Casting Time 1 standard action
Components V, S, M (a ball of pine resin or candle wax)
Range 0 ft.
Effect one gleaming silvery sphere in your palm
Duration 1 min./level or until expended (D)
Saving Throw Fortitude partial; Spell Resistance yes
A gleaming pearl-sized silver sphere appears in your palm, glowing as brightly as a candle. You can use the pearl to make a melee touch attack or throw it as a splash weapon, making a ranged touch attack with a maximum range of 60 feet. If the sphere is wielded by any other creature, treat it as an improvised melee weapon (–4 nonproficiency penalty on attack rolls) or as a splash weapon with a range increment of 10 feet. When the pearl hits (either as a ranged or melee attack), it breaks and releases a flash of intense light. The target struck takes 1d6 points of damage plus one point per caster level (maximum +5). Creatures in the splash area (including the target struck and the wielder, if not you) must make a Fortitude save or be dazzled for 1d4 rounds. Undead creatures struck take 2d6 points of damage + 2 points per caster level (maximum +10) and must save or be blinded for 2d4 rounds. Undead creatures in the splash area take 1d6 points of damage plus one point per caster level (maximum +5) and must save or be blinded for 1d4 rounds.
Section 15: Copyright Notice – 101 1st Level Spells
101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.