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Immobilize Object

School transmutation; Level sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, MF (an adamantine pin worth 10 gp)

EFFECT

Range medium (100 ft. + 10 ft./level)
Target one object or construct
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION

This spell causes the object or construct touched to be pinned in place, even defying gravity (the combat maneuver and Escape Artist DC are equal to 10+your caster level + your relevant casting ability modifier). The object can hold up to 2,000 pounds plus 600 pounds per level (the spell ends if more weight is placed on the object). Similarly, a creature can end the spell by pushing against the target object with a successful Strength check (DC equal to the spell’s DC). A creature caught within immobilized armor is entangled and pinned until the armor is removed or the creature makes a successful combat maneuver or Escape Artist check.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.