This spell causes the object or construct touched to be pinned in place, even defying gravity (the combat maneuver and Escape Artist DC are equal to 10+your caster level + your relevant casting ability modifier). The object can hold up to 2,000 pounds plus 600 pounds per level (the spell ends if more weight is placed on the object). Similarly, a creature can end the spell by pushing against the target object with a successful Strength check (DC equal to the spell’s DC). A creature caught within immobilized armor is entangled and pinned until the armor is removed or the creature makes a successful combat maneuver or Escape Artist check.
Section 15: Copyright Notice – 101 3rd Level Spells
101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.