Disarmament

School transmutation; Level paladin 3

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance no

DESCRIPTION

With a wave of your hand, you cause weapons to fly from the hands of those in the radius of the spell. Make one combat maneuver check and apply it to all targets. In each case, on a success, that target is successfully disarmed.

Paladins cannot use this spell to gain an advantage during single combat. It is most often used to give a lesser enemy a chance to surrender or to even the odds against a foe with superior numbers.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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