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Blood Crystals

School transmutation; Level sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S,

EFFECT

Range close (25 + 5 ft/2 levels)
Target one living nonplant creature
Duration instantaneous
Saving Throw Fortitude partial (see text); Spell Resistance yes

DESCRIPTION

When cast, the spell causes one subject’s blood to crystallize and rip out from the veins. The initial damage of this spell is 4d6 hit points and 2 points of Constitution damage. A successful save reduces the hit point damage by half and negates the ability damage. This spell only works on creatures that have blood to crystallize.

Section 15: Copyright Notice

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.