School necromancy; Level bloodrager 3, magus 3, sorcerer/ wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Targets living creature or creatures touched (up to one/level)
Saving Throw Fortitude partial; see text; Spell Resistance yes
Your touch glows with a pale ruby light, and its touch tears the flesh of living beings.
Each touch rends the targets flesh, dealing damage equal to 2d6 + 1 point per caster level.
The wounds left by this spell are very difficult to heal, an affected creature must make a Fortitude saving throw, if it fails damage dealt by this spell can only be healed through magical or supernatural means. You can use this melee touch attack up to one time per level.
Section 15: Copyright Notice
Legendary Magus, © 2018, Legendary Games. Authors: Dave Nelson and Hal Kennette.