Home >Magic >Spells (3rd Party) >Legendary Games >

Entrenchment

School transmutation [earth]; Level druid 4, ranger 4, sorcerer/wizard 4

CASTING

Casting Time 1 round
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Area see text
Duration instantaneous
Saving Throw see text; Spell Resistance no

DESCRIPTION

This spell functions much like expeditious excavation, but it excavates a trench 5 feet long for every 2 caster levels. The trench is 5 feet wide and 5 feet deep. Creatures in the area where the trench appears are affected as expeditious excavation.

The dirt excavated by the spell is hurled up to form a 5-foot-high earthen berm along one side of the trench. This berm is of loosely packed soil, with hardness 0 and 90 hit points per 5-foot section.

Creatures in the area where the berm appears are partially buried and gain the entangled condition unless they succeed on a Reflex save (a prone creature takes a -2 penalty on this saving throw).

A successful save allows them to move into an adjacent square and avoid being entangled; this movement does not provoke attacks of opportunity.

A creature partially buried can free themselves with a successful DC 15 Strength check or Escape Artist check or can dig themselves out by dealing 15 points of damage to the berm.

Section 15: Copyright Notice

Ultimate Strongholds © 2018, Legendary Games; Authors Ben Walklate and Jason Nelson.