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Wicker Man

Wicker Man

School conjuration (summoning); Level druid/shaman 3, sorcerer/wizard 4, summoner 4

CASTING

Casting Time 1 round
Components V, S, M/DF (short length of braided straw)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned assassin vine
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

Thorn-covered vines dive in and out of the ground like dolphins racing from your feet toward a target square.

Treat this effect as a summoned assassin vine with all the statistics of that creature. The vine appears where you designate once this spell’s casting time is complete.

Normally, the vine retreats into the ground when the spell expires. But if a victim dies, the bloodthirsty vines dig through the corpse’s veins, fixing it in place until the birds have reduced it to bones trapped in a wicker circulatory system.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.