Casting Time 1 standard action
Components V, S
Target touched creature
Duration 1 round/level
Saving Throw none; Spell Resistance no
You create an aura around yourself or a touched creature that moves as you move, and it becomes visible only in momentary silver flashes as it thwarts attacks. A weaponthwart protects only against physical attacks from both magical and normal slashing and piercing pointed weapons. It rebounds all such attacks back at the weapon wielders for full damage.
A weaponthwart will turn back a weapon animated or guided by magic, but it won’t block weapons or weaponlike forces created by a spell (such as the whirling blades of a blade barrier). Nor will it block bludgeoning weapons, the blows of armored fists, or the damage of spikes on the armor of a foe crashing into someone protected by a weaponthwart. Edged and pointed missiles are flung back at their sources, as are spike-studded balls and hurled caltrops. Blunt bludgeoning missiles such as boulders are unimpeded by this spell.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.