Casting Time 1 swift action
Duration 1 round
Vril Spells and Class Options Although any character of the appropriate class can use them, vril spells particularly complement the vril adept and vrilbound magus archetypes.
This spell allows you to convert a selected touch-range spell into compatible vril energy, effectively delivering its effects at a range through a ray of vril rather than dealing the vril blast’s normal damage or healing.
When you cast this spell, select any touch-range spell of 4th level or lower that you can cast. This prepared spell or spell slot of the appropriate level is converted into vril energy and stored for 1 round, during which time you can unleash a vril blast as a standard action. You must make a ranged touch attack roll for this ray with a +2 bonus. This ray delivers the effects of the sacrificed-touch range spell to the target. If the converted energy of the spell is not used in 1 round, the spell energy is wasted.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.