Time Capsule

School clockwork (transmutation) [temporal]; Level sorcerer/wizard 7

CASTING

Casting Time 30 min.
Components V, S, M (closable object)

EFFECT

Range touch
Target object touched or up to 5 sq. ft./level (see description)
Duration 1 day/level

DESCRIPTION

Time capsule can be used on any closable object, such as a bottle, chest, or enclosure (a small room or cave).

When the object is closed, time ceases to flow for every item, creature, or character within the object. They do not grow older. Body functions of any living creatures or characters virtually cease.

However, if the object is opened, time moves freely until the object is closed again (if the spell is still active). If the object is broken open, the spell’s duration ends, even if it is made permanent via the permanency spell.

Time capsule can be made permanent with a permanency spell at a cost of 15,000 gp and minimum CL 14th.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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