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Shadow Hands

Shadow Hands

School illumination (evocation) [cold]; Level alchemist 1, shadowsworn 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 10 ft.
Area semicircular wave of shadow 10 ft. in radius, centered on your hands
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

DESCRIPTION

A freezing blast of shadow leaps from your hands in a fan pattern. Any creature caught in the shadows takes 1d6 hp cold damage per caster level (maximum 5d6).

Mythic: A creature caught in the shadow takes 1d8 hp cold damage per caster level and if it fails its saving throw it is frightened. The spell gains the fear descriptor.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.