Casting Time 1 standard action
Components V, S
You negate one creature’s darkvision, as long as it is granted as a racial trait and not a spell or an item effect.
This spell is not effective against magical darkvision.
If you negate its darkvision, the victim is considered to have normal human sight and cannot see in complete darkness for the duration of the spell as long as it does not use a spell or item to regain darkvision. When this spell ends, the creature’s natural darkvision returns.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.